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781. Crow PVP - in Ships and Modules [original thread]
Originally by: Mikesnail Cheers for the tips, so i should probably drop the booster and add a scrambler. Also, in regards to the speed thing, in a few days i should be able to hit 7km/s in a straight line, then take 30% off that and i am ...
- by Jon Hawkes - at 2006.03.23 12:30:00
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782. Crow PVP - in Ships and Modules [original thread]
If you really want to kepp your speed, do not use long range rockets!
- by Jon Hawkes - at 2006.03.23 12:17:00
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783. EW help me - in Ships and Modules [original thread]
Because it's a criminal act, and you and the warp bubble will be flagged accordingly. This means that not only are other pilots allowed to shoot at you freely, but if you go near any sentry guns, they will do so as well. As these bubbles are prima...
- by Jon Hawkes - at 2006.03.23 11:52:00
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784. EW help me - in Ships and Modules [original thread]
Edited by: Jon Hawkes on 23/03/2006 10:29:42 Ladar, Gravimetric et al refer to the targetting type of the various races' ships: Radar = Amarr Gravimetric = Caldari Ladar = Minmatar Magnetometric = Gallente These stats really come into play ...
- by Jon Hawkes - at 2006.03.23 10:29:00
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785. Hypotetical battleship tag team tournament - in EVE General Discussion [original thread]
An Apoc using remote armour repairers or energy transfer arrays on an Armageddon would be a frightening combination!
- by Jon Hawkes - at 2006.03.23 10:08:00
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786. Assault Frigates - in Ships and Modules [original thread]
Originally by: Barak Torginn My rule of thumb is never fit a component on a ship that costs more than the ship. If you're a mission runner in empire, hey go for it. But in 0.0, hell no. What if you use disposable Tech 1 Frigs for cheap ...
- by Jon Hawkes - at 2006.03.22 16:34:00
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787. Most underused ships in EVE - in Ships and Modules [original thread]
The Griffin is a very effective and affordable PvP ship if used correctly, but doesn't fair so well against NPCs, which is probably why you don't see many at the moment. Personally, I wouldn't touch the Bantam with a very long pole: The poor agili...
- by Jon Hawkes - at 2006.03.22 16:31:00
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788. If you had a Carrier, what would you do with it? - in Ships and Modules [original thread]
Originally by: Serendipity007 Originally by: Stephra Parle Originally by: Jon Hawkes I imagine they could field a wicked number of Tech II Mining Drones.... I think I hate you! Yeah they sure could, fit all the hig...
- by Jon Hawkes - at 2006.03.22 16:27:00
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789. How Vulnerable is a Retriever Mining Barge? - in Science and Industry [original thread]
Nanofiber Internal Structure is the item that will get you to align to warp quicker. Ignore the reduction in structure HP: if you hit structure, you're dead anyway. Also, try to avoid mining in either the first or last belt in the list, and avo...
- by Jon Hawkes - at 2006.03.22 16:26:00
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790. Char - in EVE General Discussion [original thread]
Originally by: Landerins but wont people think im a female?? Nope. Rule number 2 in Eve is "all players are male unless proven on TeamSpeak"!
- by Jon Hawkes - at 2006.03.22 15:37:00
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791. If you had a Carrier, what would you do with it? - in Ships and Modules [original thread]
I imagine they could field a wicked number of Tech II Mining Drones....
- by Jon Hawkes - at 2006.03.22 15:34:00
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792. ME Question - in Science and Industry [original thread]
Originally by: SunSzu Jon, I love both of your spreadsheets (for ships and equipment) and I use the ships one regularly. However, it seems the Equipment one does not work with OpenOffice. I get all sorts of #N/A whenever I try to change va...
- by Jon Hawkes - at 2006.03.22 12:34:00
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793. ME Question - in Science and Industry [original thread]
Unless you're building Battleships or Capital ships, it's rarely worth researching ME beyond 15 or so. FOr examples, you can use the calculator in the site in my siggy.
- by Jon Hawkes - at 2006.03.22 12:04:00
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794. Assault Frigates - in Ships and Modules [original thread]
My main gripe with Tech II frigates in Eve is that most Interceptors, which are supposed to be tacklers, get insanely high damage bonuses, as well as having the speed and agility to get out of harm's way very quickly if the situation turns nasty. ...
- by Jon Hawkes - at 2006.03.22 11:20:00
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795. Ship build - in Ships and Modules [original thread]
Originally by: Marcus Druallis Sorry to be the bearer of bad news, but I don't think PvP is a close goal for you. I'd stick with the PvE for now. And sorry I cannot give you any builds myself (or ship suggestions, I'm Caldari focused) I...
- by Jon Hawkes - at 2006.03.22 08:44:00
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796. Test Server patches from version 3900 - in EVE General Discussion [original thread]
Edited by: Jon Hawkes on 18/03/2006 11:40:24 I've had no Internet for the last week or so. Does this mean that there is no test server at all now? EDIT: I've just noticed that the test server is now called "Unicorn". Can that be accessed? If...
- by Jon Hawkes - at 2006.03.18 11:37:00
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797. Test Server patches from version 3900 - in EVE General Discussion [original thread]
Does anyone know if the patches to get from my current version of the Eve client (3900) to the Sisi server (version 3927) are around anywhere? I've looked in this site, but can only find test patches from version 3922-3927, not 3900. Any help wou...
- by Jon Hawkes - at 2006.03.18 11:05:00
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798. Warp Bubble Simulation - in Out of Pod Experience [original thread]
Is Samirol an alt of Thomus or something....? ~Free production, refining and POS resouces site~
- by Jon Hawkes - at 2006.03.17 13:33:00
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799. Missiles, Opinions? - in Ships and Modules [original thread]
Tech II missiles are specialist equipment designed for specific tasks, rather than for everyday use. You'd be best off using Tech I unless you need to augment damage at the expense of your own defence or to get the edge on a smaller ship that's ju...
- by Jon Hawkes - at 2006.03.17 13:02:00
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800. Uber safe-spot - in EVE General Discussion [original thread]
Originally by: Voculus Quote: 1. Warp to outer most planet 2. Warp towards the sun 3. Immediately create a "safespot" (timing is of importance) 4. Warp to safespot (should be inside the planet) 5. Watch your ship propel outward from...
- by Jon Hawkes - at 2006.03.17 12:59:00
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